TECHNICAL ARTIST | DIGITAL RENEGADE
ADAM KNIGHT
Take a look at my portfolio below!


d3t ltd
June 2020 - Present
Associate Technical Artist | Hogwarts Legacy | 2 Years
- Managing and optimising large collections of foliage/geology assets to be performant in-game whilst retaining quality.
- Developing foliage billboard generator to keep world foliage lush at distance.
- Working with programmers on level streaming to optimise travelling through the world whilst maintaining world continuity.
- Creating python scripts to batch process assets
Technical Artist | Unannounced Project | November 2025 - Present
- Working with Cinematics and Character animation
Technical Artist | Unannounced Project | 3+ Years
- Working on procedural systems to generate world lighting data using Houdini
- Procedurally creating art content using bespoke tools created in Houdini
- Integrating art content in engine
- Managing work loads, reporting progress and time management amongst team
- Scraping and delivering data on asset quality and usage using python and power BI
- Creating python scripts to batch process assets
AO.com
September 2018 - June 2020
At AO.com I worked as a 3D modeller creating high detail models to be used in product videos on the AO website to inform customers of the build, design, and new features of a product. During my time there I was part of an experimental team using 3DS Max and real time media. We used Unity to develop web-ready services and experimented with the GLB/GLTF format on the web.
Despite most of the work being hard surface 3D modelling, there was opportunity to work with a shoe brand Zappos to create high quality renders of shoes. This was an excellent opportunity to work with soft body objects and complex materials.
It was during my time at AO that I began to program using MaxScript and Python to create tools and plugins to improve workflow. I made tools that automated parts of my workflow to improve efficiency, and create consistency amongst the assets I was creating. This later allowed me to revisit and pull assets from those products to be re-used in other projects.
Freelance Work
November 2014 - September 2018
Towards the end of University I began working with various clients to create 3d visualisations of new businesses and public spaces. This role was heavily informed by feedback from clients, having an eye for design and communicating well.
I worked using a suite of software to model, texture, animate and render these spaces. No two jobs were ever the same and the requirements of the clients themselves varied drastically. During this time I managed to create visualisations for public spaces in Manchester Airport, Heathrow T2 and Doncaster Library and Wool Market.
Personal Projects
3D Projects, Games, Tools n' more!
Towards the end of University I began working with various clients to create 3d visualisations of new businesses and public spaces. This role was heavily informed by feedback from clients, having an eye for design and communicating well.
I worked using a suite of software to model, texture, animate and render these spaces. No two jobs were ever the same and the requirements of the clients themselves varied drastically. During this time I managed to create visualisations for public spaces in Manchester Airport, Heathrow T2 and Doncaster Library and Wool Market.
Outreach
Connecting with the games dev and educational community
Towards the end of University I began working with various clients to create 3d visualisations of new businesses and public spaces. This role was heavily informed by feedback from clients, having an eye for design and communicating well.
I worked using a suite of software to model, texture, animate and render these spaces. No two jobs were ever the same and the requirements of the clients themselves varied drastically. During this time I managed to create visualisations for public spaces in Manchester Airport, Heathrow T2 and Doncaster Library and Wool Market.
About ME!
It's all about me this time
Hi, I’m Adam Knight, a Technical Artist with over five years of experience in the games industry, and three years in product and environment design. I love combining technical problem-solving with creative storytelling to bring immersive worlds to life. Outside of work, I spend my time hiking, camping, cooking, baking, and making art. I'm also developing a game in my spare time and enjoy connecting with students and emerging creatives through mentorship and engagement.
























