Space Center Presentation
This Space Center Game Demo and Presentation was made as a media piece for use in presenting to games development students in an interactive way. It also serves as an observable way in which you can incorporate games development and thinking in to anything you may end up doing whilst in education.
As you can see, despite being simple in nature, this small demo game requires quite a lot of set up to get running.
I created multiple blueprints to control various game factors. To start I created the controls for the presentation as this was the core function of this demo game. This was relatively simple, I created a video playlist and the ability to control which video was playing within that playlist. Next I attached the playlist to a media texture which I finally placed on a mesh in the world.
Second to this I used a premade character from unreal engine and added the function to prime bombs thus creating the players end goal. This was as simple as having a bomb asset that when the player overlaps can be 'primed' changing the material and updating the UI.
The final component are the enemy AI. They needed to be able to patrol the space center and move randomly around it. A feature that I managed by creating a behaviour tree and subsequent behaviour tasks that I could set ahead of time. Once done I created a patrol asset which can be listed for each enemy and patrolled between. Adding an AI sight sense and forcing the lose condition should the enemies spot the player is the final step.
Aside from this I also created some post process materials, Niagara FX, and other assets to fill out the world and give it a unique look.











