d3t
Technical Artist | Unannounced Project | 3+ Years
- Working on procedural systems to generate world lighting data using Houdini
- Procedurally creating art content using bespoke tools created in Houdini
- Integrating art content in engine
- Managing work loads, reporting progress and time management amongst team
- Scraping and delivering data on asset quality and usage using python and power BI
- Creating python scripts to batch process assets
Associate Technical Artist | Hogwarts Legacy | 2 Years
- Managing and optimising large collections of foliage/geology assets to be performant in-game whilst retaining quality.
- Developing foliage billboard generator to keep world foliage lush at distance.
- Working with programmers on level streaming to optimise travelling through the world whilst maintaining world continuity.
- Creating python scripts to batch process assets

AO.com
3D Modeller, Junior 3D Modeller
At AO.com I worked as a 3D modeller creating high detail models to be used in their product videos.
Creating high detail assets
Creating max tools to speed up and improve the workflow of creating assets
Working on experimental services
Freelance
A bit of everything
Working with various clients to create visualisations of new spaces.
Working in DCC, Engine, and texturing packages to create high quality visualisations. Highlights include Manchester Airport, Heathrow T2 and Doncaster Library and Wool Market.








