At d3t I worked on Hogwarts legacy and another unnanounced project as a technical artist and associate technical artist.
Creating tools and workflows to improve the pipeline.
Debugging game elements and assets.
Using performance profilers to manage and improve game performance
At AO.com I worked as a 3D modeller creating high detail models to be used in their product videos.
Creating high detail assets
Creating max tools to speed up and improve the workflow of creating assets
Working on experimental services
Working with various clients to create visualisations of new spaces.
Working in DCC, Engine, and texturing packages to create high quality visualisations
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