d3t

Technical Artist | Unannounced Project | 3+ Years

  • Working on procedural systems to generate world lighting data using Houdini
  • Procedurally creating art content using bespoke tools created in Houdini
  • Integrating art content in engine
  • Managing work loads, reporting progress and time management amongst team
  • Scraping and delivering data on asset quality and usage using python and power BI
  • Creating python scripts to batch process assets

 

Associate Technical Artist | Hogwarts Legacy | 2 Years

  • Managing and optimising large collections of foliage/geology assets to be performant in-game whilst retaining quality.
  • Developing foliage billboard generator to keep world foliage lush at distance.
  • Working with programmers on level streaming to optimise travelling through the world whilst maintaining world continuity.
  • Creating python scripts to batch process assets

AO.com

3D Modeller, Junior 3D Modeller

At AO.com I worked as a 3D modeller creating high detail models to be used in their product videos.

 

Creating high detail assets

Creating max tools to speed up and improve the workflow of creating assets

Working on experimental services

Freelance

A bit of everything

Working with various clients to create visualisations of new spaces.

Working in DCC, Engine, and texturing packages to create high quality visualisations. Highlights include Manchester Airport, Heathrow T2 and Doncaster Library and Wool Market.

We need your consent to load the translations

We use a third-party service to translate the website content that may collect data about your activity. Please review the details in the privacy policy and accept the service to view the translations.